Usually my heart drops when I hear that an exhibition has been influenced by computer game imagery; it tends to mean something less beautiful that art and less interesting than a video game. But Ian Cheng‘s huge triptych of evolving, computer generated artworks at the Serpentine are actually the best of both worlds. Using competing algorithms to populate three strange worlds on the lip of a volcano Cheng manages to make something deeply involving and thought provoking. Creatures – some recognisably human, some less so – interact jerkily in this lo-res world building up odd, almost ritualistic behaviours from the simplest of rules. Even though you know that it’s just lines of code combining you can’t help but find stories and deep meaning from what’s happening on screen. An absolute joy.
W2ArtMonday May 14